

I never use a scepter or staff, so I completely ignored those skills. There's a bonus to fire damage skill above Mark of Flame that you might want - many Chakrams have bonus fire/burn damage, so boosting that is worth the 1-point investment in Mark of Flame. I have a level or two into Mark of Flame as well, but I find that the extra effort of doing the mark, and then holding the button to detonate is a bit failure prone. If you're expecting it to tank, it doesn't. It's a bit slow to move and attack, and doesn't do much damage compared to my weapons and spells.

I've played with the Sorcery summon, ( Faer Gorta) and I can't say that I'm impressed. I haven't yet used Sphere of Protection, since my character isn't as "squishy" as a full-on mage, so I don't really require the additional defense.

#KOA RECKONING BUILDS FULL#
You have to stand still and hold the button down in order to get its full effects. However, it's only really good in situations where you're not under fire (ie, between enemy encounters). Healing Surge is worth points as a support spell, since can give you back lost life. Casting either of these spells back-to-back with shadow flare gives you a pretty strong 1-2 magic punch against most enemy classes. Ice Barrage is a more rapid-fire attack, which has the bonus side effect of raising your Fate meter quickly. At higher levels and with its support abilities, you can sometimes stun. Storm Bolt gives decent damage, but it's slow to recharge. Sorcery Offensive AbilitiesĪs far as offensive abilities go, I like Storm Bolt and Ice Barrage. Chakrams are good up close and from a distance, so a second weapon is pretty overkill, honestly. Up to that point, I'd recommend taking whatever secondary gives you the best passive bonuses. You can pair chakrams with a dagger or faeblade if you want to sneak, but I think this is only really viable after you have the smoke bomb ability. Even uncharged, they can hit several enemies in a wide swath in front of you, so they're my go-to weapons in most situations. Charging takes time, but can severely damage or thin out weak enemies from the fight. WeaponsĬhakrams are definitely an excellent ranged weapon, so make sure you take the abilities that give you bonus to chakram damage and unlock their charge attacks. I run a combination sorcery/finesse character, so I'll share my experiences.
